Dødsing is judged on three main criteria:

1. Run-up


A døds must have high speed and power out of the tower.

Keywords: speed, length, power

2. Flight

 

A døds must be harmonious in the air and always appear controlled. You must see that the athlete knows where he/she is in the air toward a controlled landing.

Classic døds: ay have simple movements like jogging, partial rotation, grabs, etc., but may not contain complete rotations.

Keywords: Flow, attitude, personal style, control, creativity

Freestyle døds: Must contain rotations and may contain other elements such as tweaks, grabs, and the like. The degree of difficulty should be emphasized but not at the expense of control and style.

Keywords: Flow, attitude, personal style, control, creativity, difficulty

Freestyle døds: Must contain rotations and may contain other elements such as tweaks, grabs, and the like. The degree of difficulty should be emphasized but not at the expense of control and style.

Keywords: Flow, personal style, control, creativity, difficulty

3. Landing


A døds must be landed controlled in either shrimp (hands and feet simultaneously), bullet (knees and elbows simultaneously), or no-hands (knees and head simultaneously). One should show a clear stretch before landing, and the more horizontal it is, the better. The closing should be as late as possible.

Landing with the hands first (projection) or the legs first (underlay) should give a reduced score.

Keywords: clear stretch, late closing

Scoring:

Points are awarded from 0 to 10 with intervals of 0.1, and the final score for a jump is the average score of all the judges when having a minimum of three judges. When having five judges, the highest and lowest scores are deleted from each jump before the average is calculated.